VGHC6 - Recon Game Pregens

2025-09-28
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Here comes the Characters for my second game - Recon. This starts out at almost the same location as the Skirmish Game, and the timeline are close as well. This time the mission is to be a small nimble force who enter into Iuzian lands to find where the nasty Skull Ravens who's been a deadly menace during the Needfest Celebrations roost. Find the location and the ones giving them order.

This game is about survival out in the open and will require skill, good judgement, deception and deadly force. The characters going on this mission have what it takes in spades, being handpicked for this mission. Levels are 9 to 12, with Ottumin being a seasoned leader and Onzek as an experienced second in command. The others are both combat capable and can support the mission with both spells, skills and healing, Ertin is the exception, he is here because he hits hard when needed.

Ottumin and Alienne will also be characters in my last game for VGHC6 - The Main Battle session.

The character sheets can be found here (zip 8.5MB): https://annabmeyer.com/Downloads/rules/VGHC6%20-Pregens-Recon.zip

Ottumin

A stern but handsome Flan is the leader of the Order of the Shield’s special Patrol directly under Katarina’s command they are responsible for deep insertion into Iuzian lands and other especially dangerous assignments. Ottumin is originally from Weslan and grew up herding the family’s livestock and spent most of his formative years out in the open lands guarding his flock against everything from wolves to more nefarious folks stealing his animals. Young Ottumin always dreamt of seeing the rest of the world and having survived a few scary encounters his confidence grew, and he took on jobs taking him across the Shield Lands and gave him his first taste of the world.  

Arriving in Stahzer as trade hand he saw the borders of Shield Lands for the first time, and the frontier lured him in. First as a patrol man for the County of Stahzer and then promoted to group leader. This is when the war came to Stahzer, and Ottumin got his first taste of betrayal. The Count of Stahzer surrendered quickly, without offering much resistance, and ordered everyone else to do the same. Confused, scared and disgusted, Ottumin fled and to his luck he fled north at the time when most of the invaders moved south to conquer more of the Shield Lands, so he got away.

Being used to living off the lands he drifted north and west trying to stay hidden. Then he got lucky, or more correctly, someone else’s lack of luck benefited Ottumin when he needed it the most. He found a group of other refugees who had fled but was to late to join them, they had all perished from injuries and lack of provisions.  On one of them he found a symbol of Tritherion and a prayer book. Ottumin had maybe heard about Tritherion but didn’t knew much, or was especially religious, just following tradition Flan customs while fitting in a more Oeridian culture. This little tome had a message that in these dire times spoke to him, both when he read from the book, and in his sleep. Ottumin became increasingly convinced Tritherion guarded over him and what had started as a flight way from danger grew into an opportunity, and opportunity to bot see the world and serve as Tritherion’s aid in troubled lands.  

He spent over a year traveling through the Fellreev where he met up with other refugees and forest folks who where Flan just like himself. He helped and was rewarded with skills, equipment and his first real combat engagements. After a couple of years with them he said farewell and headed north in spring, more confident than ever. After a long trek he found Dingaverge where he found out that no one was looking for refugees from the south here, and a capable warrior could get work keeping the towns’ establishments safe from various hoodlums trying to cause trouble. He learned languages and honed his skills as a warrior.

His stay in Dingaverge made Ottumin realize that morale and courage are a rare commodity, so he kept his Tritherion symbol and prayer book well-hidden and never talked about it to others. But he helped those he could that where in need, which led him to realize it was time to move on. A caravan of fur traders heading west became his ticket further. When he understood they where headed to Dorakaa, and what that place was like he cut his losses and departed in Kazgund. This was crazy in more ways than one, he had arrived in Kazgund just as the first wave of loot from foreign lands arrived with Orc veterans drunk on both mead, treasure and conquest. This meant that prices went through the roof and labor became scarce, which meant opportunities for those brave enough to stay and work for these crazy heads. Ottumin’s Flan complexion, understanding of the language and stern manors of someone who had killed at least a score of opponents in battle, gave him a pass.

Soon thereafter the first Iuzian clerics started to arrive and those changed things, these where cold hearted murderous people serving someone with a fervor Ottumin had never seen before. This is when he returned to Tritherion again after leaving the city for yet again taking to the wilderness. He wandered north trying his best to stay away from more populated lands now increasingly infested with Iuzian clerics. That summer he spent in the marshy edges of the lands of the Urzun. He knew that these Orcs would not tolerate intruders and either kill or enslave every stranger they encountered. Fall arrives early this far north, and for the first time Ottumin felt really alone and scared, these where wild lands very far removed from any form of civilization.

The Cold Marshes gave Ottumin a new brake in life, his first true friend. One evening he encountered what looked like a rugged lone wolf who stalked him without attacking. They spent a long night staring at each other and Ottumin shared what food he had, and after that they were inseparable. What Ottumin had thought was a fully grown black wolf was in fact just a puppy, despite being the size of a fully grown wolf. He named him after what he had heard was the ruler of the north Kestmo, probably referring to Archbaron Bestmo of Blackmoor.

The pair roamed the north for over a year together before they both decided that these lands where starting to become more and more dangerous. They decided to head east instead and after two years of slowly wandering east they reached the last remnants of the Rovers, a fellow Flan people that Ottumin and Kestmo felt very welcomed to stay with. This is where Ottumin met the next new friend in his life a woman who hailed from his native Shield Lands. Hadn’t it been for Kestmo and Tritherion’s help this encounter would have been brief, instead they found each trustworthy and a friendship was started. Katarina was there to do reconnaissance for raiding the Gibbering Gate, which Ottumin only learned about afterwards, but she promised him friendship and work if he decided to join her in Furyondy.

Ottumin knew there was more than what met the eye with both Kestmo and Katarina and saw it as his life’s duty to stand by their side. As Katarina raided the Gibbering Gate Ottumin and Kestmo prepared to journey back south again. At a distance Ottumin saw his first dragon, or rather dragons, several of them attacking the distant fortress of the Gibbering Gate. He smiled and felt he was on the winning side for the first time in his life.

A few months later Ottumin and Kestmo arrived in Chendl after having had trouble several times with watchmen who didn’t take lightly seeing a huge menacing wolf present. A letter from Katarina and a few coins and a Tritherion blessing helped them on, and at last they reached Chendl. This was a world away from what Ottumin had experienced, and they even had a shrine for Tritherion. It was miniscule by Chendl standards, but to Ottumin it was a cathedral, and he was welcomed into the small congregation. Later that day he met Katarina again, now a Marchal of Furyondy in waiting and he and Kestmo was there for her commissioning. That night Ottumin got drunk for the first time of his life, and he is not sure what happened but Tritherion and every other god he knew was very kind to him that night.  

Ottumin became a friend and confidant of the new Marchal and joined her in the Great Northern Crusade, and over several years he campaigned together with Katarina and did many missions with her and with others, and he became one of the most fearsome warriors of any lands. Always together with Kestmo, who had now grown into a fearsome beast large as a small horse. Katarina told him that Kesto was a Worg of the Blackmoor kind a rare breed renowned for their loyalty and intelligence.

When Katarina took over as Commander of the Order of the Shield Ottumin was there as one of her closest confidants, and now he is the leader of her Patrolmen and the reconquest of his birthlands have begun.   

Alienne

Katarina Walworth keeps a few young protegees around at most times, Alienne and her sister Riena are two of them. Critwall is not unfamiliar with gossip about these youngsters that seem far too young to be at court, much less at the front where the Commander also brings them. Equipped with the best of gear, that even seasoned veterans very reluctantly must admit, they seem to be able to handle. Since it is war that can be useful, and thanks to Katarina’s uncontested prowess in battle, begrudgingly (after facing losses during mock fights) Alienne’s surprising speed, agility and prowess is being accepted.

Katarina has ordered Ottumin to bring her on this Recon mission, so she is in. She will bring strength, divine abilities and more the party…

Bruenor of Herechel

Bruenor was born in Delard in County of Axeport as it was known back then as the only son to a couple who maintained and repaired small boats. Young Bruenor was only 4 years old when the forces of the Horned Society closed in on the town and the family decided to flee. They ended up in Herechel, a large town on the Furyondian side of the Veng estuary.

Life in Herechel was comparatively good and his parents could continue their work. Herechel has a small port suitable for the kind of small vessels they had worked on in Delard. War was continually close by during Bruenor's whole upbringing, first the Horned Society conquest of the Shield Lands and the escalation into major conflict in 585 CY when Iuz forces took over the occupation of the Shield Lands and attacked Furyondy.

Very eager to join the fight, as a 10-year-old Bruenor was too young to join any military unit. When he was 15 he and a group of young Shield Landers in exile took the ferry from Veng Keep to Southroad and told the first official they encountered that that wanted to join the order and fight for their homeland. That very night the youngsters witnessed first hand how a large force of hobgoblins lead by a Iuzian cleric stormed the towns defenses that was only partially built at the time. Bruenor was tasked with assisting those who where bringing the wounded and the dead to safety.

That brutal baptism of fire made him see war clearly, both the brutality and grief but also the determination and courage of the Shield Landers who defended the town. Young Bruenor decided then and their to be as tough as they where. He was sent to Onea on Scragholme Island for basic training and early on he got recognized for being levelheaded and keeping his cool.

After two years in training, in the summer of 595 CY he was sent to Southbridge for his first front line assignment.  He was part of a new generation of warriors trained by hardened veterans and well equipped who got a chance to show the enemy what they where made of. He served well and gained a reputation for being both brave and patient. He swore and oath to the order and was now on his way to become a knight.

Slowly Heironeous call became stronger and stronger and Bruenor decided to concentrate on serving the arch paladin in the role of protector of the faithful instead of becoming a knight. The blessings from his new master grew stronger over the next few years as Bruenor participated in the defense of the area around Critwall and the daring raid to retake Southbridge keep in 597 CY. He was part of the reconnaissance force and made quite impression during the clandestine river crossing and further action behind enemy lines. This led to Bruenor being asked to join the [[Shield Patrol]] by [[Ottumin]] one of the unit's commanders.

The last year Bruenor have spent a large chunk of time on patrol deep into occupied territory hiding from the enemy more than actually fighting him, but from time to time the action have ben brutal. After a daring recon mission along the Sente river he was given his most cherished possession, a longsword blessed by Heironeous, which have proved very useful in later missions.

After a few weeks of light duty and rest in Critwall Bruenor was selected to recon for the large force that was going to set out to retake Southkeep under the leadership of Katarina Walworth herself. This was the first time he saw the now legendary commander in person. He arrived with his ragtag looking band of fellow warriors. Bruenor had in youth imagined himself in shining armor, which he had worn a few times as an honor guard in Critwall, most of his service had been dressed to blend in among the ragtag souls still present in the occupied southern Shield Lands. 

On Sunsebb the 12th 598 CY they attacked Southkeep with full force, the sheer intensity, brutality and suddenness stunned even him. It was the first time he witnessed what a force several thousand strong could bring to bare. Only five of the enemy managed, or was let to escape, the rest was given no pity and those who had any signs of the Old One was put to the sword. A handful of civilians was found in a slave pen half frozen to death in the winter chill. They was helped back to recovery and sent back west for interrogation and assistance.

A large part of the force continued to press on and the next day Katarina told them that the next stop was [[Auldet]] a small town that had been occupied since the start of the war. It was going to be used as a base for further venturing into the Serion Hills. Katarina laid out a plan to check in on a an old mountain stronghold in the hands of a band of freedom fighters led by a servant of the Old Faith [[Maidjan]], and then retake the Serion Keep next door. Bruenor herd some people laughing or muttering something about [[Vayne]]'s hunting lodge.

Bruenor's latest adventure is under way near Critwall during the 599 CY Needfest festivities. He is part of a group protecting the city and its special guests. The group have been clashing with a force of Iuzians skulking around east of the city, finding their camp. Confronting their leader Vadvenek, and with some unexpected help from Glushnag, the Mighty defeated Vadvenek and retreated back to Plarron Keep.

Ertin of Critwall

Ertin was born the year war came to the lands of the Shield, young Ertin was only a few months old when the hordes of the Hierarchs stood at the walls of Critwall where he was gifted with life. His father was a young squire and his mother an aspiring warpriest of Mayaheine, and with a set of parents like that could have been a great start in life. The fate of the hour had it to destine young Ertin to become an orphan during his first year in life, dutiful and brave parents didn't last long during the siege of Critwall in late 581 CY.

Orphans was cared for as well as the situation allowed, the ones in charge realized with grim determination that every young child was needed now more than ever. Ertin was schooled and trained from a very early age, and all the orphans where soon assed to figure out what they showed promise in.  When Ertin was a mere eight he was selected to become warrior, he was on the small side but had lighting fast reflexes, good balance and great coordination. Training with wooden weapons that became increasingly laden with weights to simulate the real thing gave Erin purpose and a sense of calm. The world around him faded away and he found a sense of focus he loved.

The war had now moved on beyond the view from the walls and life was starting to get back to normal again. Ertin learned about his parents, the life they could have had and they sacrifice they made. Faith, devotion and to serve was getting a revival after several years of defeat and loss and new leadership for the order took over and in 594 CY a thirteen year old Ertin met [[Katarina Walworth]] for the first time. Her and the new group of knights had taken the war to the enemy, liberated Furyondy, and now pledged to do the same with their native Shield Lands.

Next year Ertin became the youngest soldier who be selected to serve at the [[Plarron Keeps]] that was part of a new line of defenses protecting Critwall. In 595 CY at the age of 14 Ertin saw battle for the first time. They where holding a hill a mile east of the building site and after sunset a force of Hobgoblins made an attack to test their defenses. After the first arrows had flown passed his head a hobgoblin riding a worg came towards him. The worg was speeding along the trench Ertin was standing in, and the hobgoblin was leaning towards Ertin to reach him, gleefully smiling at the child he saw in the trench.

Ertin didn't pay any heed to all that, his trance came over him and when the enemy came closer he instinctively used his reflexes and training and managed to gut the worg with a good hit in its belly. The Hobgoblin fell off and uttered a tirade of curses that would have made anyone who understood goblin seek shelter. Young Ertin didn't understand any of that but was determined to win not only this fight but the entire war if needed, and he acted with the patients of a teenager drunk with adrenaline. The hobgoblin didn't now what hit him and was bled to death in mere seconds.

The commander of Ertin's unit saw the speed and determination in young Ertin. It didn't take long before he was on his way to become a promising young squire of the Order. Maybe even the youngest at 16. He was taught to fight with all sorts of weapons and soon showed himself to be a very skilled fighter, speed and coordination was his strong side, strength was his weakness at first.

Ertin became very proud of the trust his superior had in him, but he was very shy and determined to try and do better, especially gaining strength. After the initial successful battles  Ertin knew he needed to train more, work on is strength, rather than trusting luck. He knew and respected faith and the gods, but that was something he left to others to guide him with. He concentrated improving his fighting ability and his strength. He was asked to join the Shield Patrol and began training in stealth and survival out in the open.

Three years later, on Sunsebb the 12th in 598 CY Ertin was part of the force that took back Southkeep. At age 17 Ertin was a seasoned warrior serving Heironeous, the order and his country. When asked by [[Katarina Walworth]] after the battle if he wanted to join her on a special mission he smiled and said yes, it was his time to do what his parents never got a chance to do.  For the first time in his life he knelt and initiated a prayer to Heironeous grasping the hilt of the sword his father once had used. Now it was his and dedicated to the arch-paladin, and in the hands of a warrior like Ertin a deadly instrument of conflict.

Ertin's latest adventure is under way near Critwall during the 599 CY Needfest festivities. He is part of a group protecting the city and its special guests. The group have been clashing with a force of Iuzians skulking around east of the city, finding their camp. Confronting their leader [[Vadvenek]], and with some unexpected help from [[Glushnag, the Mighty]] defeated Vadvenek and retreated back to Plarron Keep.

Omilla

Omilla was born in the town of Wheatfield in 577 CY as the fourth kid with three older brothers. Life was tough, but the family was reasonable well off due to Omilla's father being a town guardsman and her mother mended and washed clothes to help support the family.

In 583 CY when Omilla was 6 years old, Iuz forces was reported closing in on the town. She is still haunted by the memory of standing next to her older brothers on a roof inside the walls as rider in robes slowly approaching the gates. Without saying a word he dumped a load of human heads on the ground. Silence lingered for an eternity before the gates was ordered opened and the heads where examined, one of them was her father's.

Panic overtook most of the town and Omilla's mother fled with Omilla and her two youngest brothers, the oldest one was lost in the commotion, forced, or choose, to stay and fight. Omilla still doesn't know what happened to him.

The path lead north and east together with hundreds of panicked townsfolk trying reach the less open terrain and Iskenza Keep. Omilla and her family reached the keep the next day exhausted and hungry only to find the whole area overrun with people fleeing the Old One's forces. Despite the dire circumstances she remembers one of the soldiers, he didn't look scared. He looked confident and told people what to do and had a yellow and white shield with a black morningstar. 

When the first orcs attacked that evening Omilla saw him sit on his warhorse slay at least twenty of them and made the rest of them flee. He and his men ordered all who where not able to fight to be escorted north to camps in the Fellreev. Omilla's oldest remaining brother was deemed fit and was given a rusty spear and ordered to man the barricades, she never saw him again.

The journey to the forest was hasty and grueling trying to stay ahead of the approaching Old One's hordes, and Omilla's memories of the next few weeks are spotty. The camp she, her mother and brother ended up in was not more than a few hastily constructed huts many miles into the forest. At least, for the moment, they seemed to be out of harms way and able to rest a bit.

Weeks turned into months in the camp that had grown to almost a thousand souls spread over a square mile or so, scraping by in huts, tents or whatever they managed to bring or build. Conditions was manageable during the summer and early fall with enough food to keep starvation away. When the cold of winter came the situation in the camp deteriorated and no help was expected, the mood sank and desperation started to spread in the camp. Whispers spread that the Old One was going to make this the worst winter ever and make sure they all starved to death, no orcs needed, he had the power to kill them no matter what.

A first group prepared to risk it and leave camp heading east for Rookroost or Kinemeet, they should be strong enough to stand up against the orcs and goblins of the Old One. Two days later a few terrified survivors came back telling of death everywhere and the Old One killing people and then using them as his undead soldiers to deal with the survivors.

After a month of despair in the camp the first of the Old One's scouts found them, but luckily the scouts where dealt with and killed. This galvanized the survivors and they decided they needed to relocate before the next wave of scouts came looking for the ones missing. Omilla's family decided to go with a group heading out north west.

They reached the Artonsamay a few weeks into their slow march in the forest. This was a tragic moment in Omilla's life as her brother fell ill and there where no healer or other remedy available and he passed away a few days later.

Omilla and her mother survived the winter at a new camp a few day's march west not far from the river. The group was only a bit over a hundred strong at this point and life was grim, but it was just about to get better. A group of flan people who had lived in the forest for a long time found them they decided to join forces. Omilla realized for the first time that she was of flan decent, and she started to learn the language. Back in Wheatfield rural common with some flan words had been the norm and Flan seen as something best suited for poor rural folks not fit for town life.

Several years was spent together with her Flan kinsmen and her life started to flourish. She learned how to use a bow, spear, axe and fight as well as any one her age. Other groups started to appear in the forest and Omilla grew up in what more and more started to be a small but slowly growing semi nomadic Flan community. They built shelters, foraged and hunted in an area for a while, moved on to not deplete what the forest provide and stay one step ahead of the Old One's scouts.

Life was good and Omilla thrived gaining confidence and strength and learned from the Druids that now was part of their group. She was a good hunter and deadly with her bow. In 593 CY Omilla's life in the Fellreev was going to end and new chapter begin. It started with a large group of Rover's came fleeing from the north telling them that they where probably the last survivors the rest being killed by hordes from Dorakaa. This was the first time Omilla heard the name Iuz being spoken out aloud, and they where told their days where numbered. A few weeks later an unusually large force of the Old One had started to sweep west from Rookroost killing of people living in the eastern part of the forest.

Difficult choices had to be made, stay or flee, and which direction should they head if they decided to break out. Rumors of Iuz forces being defeated in large battles to the south made Omilla and some others dream of joining them. Omilla's mother had decided to stay with the druids, she had enough of fleeing and had adopted the faith with a sincere conviction.

Omilla and a small group decided to brave it and  head across the midlands to the Tangles. In spring of 594 CY they set out on their daring journey south. They passed within a few miles of Fleischshriver without knowing what it was, but at night they heard horrifying sounds from the old fortress and hastily continued.

With luck, skill and whatever protection the old gods provided they managed  to reach the Tangles in a week, hiding in out in the tall grass and living off cold rations.  They steered west and made slow progress through the low thickets that seemed to be much denser in the Tangles that what she was used to from the Fellreev.

They had their first real encounter with an Iuzian patrol near Splinter Keep when they were about to cross the road towards Hallorn.  The soldiers were not very alert and they managed to hide. After that near fatal encounter they stayed away from any sign of civilization for weeks and continued south and when Omilla first saw the might of of the White Plume Mountain she was very impressed. The winged beast she saw in the air next to it was terrifying and she knew now that dragons where real. A few days later as they where entering the thickets east of the volcano she saw two dragons fight in the air, it was at a great distance but still very impressive.

After the dragon sighting the group got in serious trouble for the first time. A group of soldiers from Morannon tracked them down and a fight ensued. Half the group was killed or mortally wounded before Omilla and three others managed to flee westward.

They managed to stay away from trouble all the way to Deleven, when they were spotted following the east bank of the Dusin River south. They where hunted by a horde of men without any signs of identification and Omilla and her three companions ran for their lives south. They found rough terrain which made it harder for the followers to keep up with them and they managed to loose them after a while.

Next came an encounter that changed Omilla's life. She and her companions saw how the men that had followed them had found something else to go after, and surrounded a small hill with a bunch of boulders and shrub at top. The group at the top started to defend themselves using arrows and spells. Omilla and her companions decided join in on the side of the group on the hilltop. The hilltop group looked like a rag tag bunch like themselves at first but quickly Omilla found out that they where far more capable than she initially thought. They had joined forces with a group of Shield Landers testing out the defenses along the coast.

A few days later extraction boats arrived during the night and for the first time in her life she had get into water that was deeper than herself. She was dragged aboard a boat and that was the start of a new life in the Shield Lands.  The leader of the force that was assigned to scout the coast near Battledown was Ottumin and Omilla liked him from the first time they met.

Critwall was impressive as heck for a forester like Omilla, with vast flat open lands under the plough. Here there where tens of thousands of people living free from Iuz and seemingly very prosperous. Omilla decided then and there that she wanted to stay and later try to bring her mother here as well. She found few fellow Flan to hang out with but they seemed to be almost as urban as the rest.

In the winter of 595 CY, a few months after her arrival, Omilla met Ottumin again and joined his group in the Shield Patrol. The next couple of years was full of adventures and raids in the lands controlled by Iuz, but now she was not fleeing. She had a full belly, lots of comrades in arms, new kit and a quiver full of arrows. The old gods was favorable, if her mothers and brothers could have been here with her, that was her only sorrow.

On Sunsebb the 12th in 598 CY Omilla was part of the force that took back Southkeep.

Omilla's latest adventure is under way near Critwall during the 699 CY Needfest festivities. He is part of a group protecting the city and its special guests. The group have been clashing with a force of Iuzians skulking around east of the city, finding their camp. Confronting their leader Vadvenek, and with some unexpected help from Glushnag, the Mighty defeated Vadvenek and retreated back to Plarron Keep.

Onzek

Onzek was born in Irzenn in the Land of Iuz of all places, in the same year Iuz returned from Imprisonment  570 CY. Little Onzek's parents where both accomplished warriors and worked at the time for the Lord of Irzenn in his personal retinue. Both being "half-bloods" and not well liked even in these parts, but being skilled mercenaries was one of the few career paths open to anyone with the right skills.

Soon after he was born his parents got a better gig guarding an up and coming follower of the returned Old One, it paid well and took them on a journey north and east, in the early conquests that the old one did. Little Onzek was a fast learner and had something few of his kind had, two loving an caring parents. They where tough and demanding, but also protective and Onzek knew well how to survive at the age of 10.

This is when Onzek's parents worked for an Iuz priest who had been in Bloodmeadow for a while setting things up for the Invasion of the Shield Lands. In 581 CY Onzek's life took a new turn, when his mother died, killed by the Iuzian cleric they worked for. Onzek's father Zedwem took a gruesome revenge and slaughtered the cleric in front of his retinue. Not a single creature present came to the defense of the fallen Iuzian, but Zedwem knew it was time to flee.

Together father and son fled first east to Wheatfield and then to Kinemeet to find that all of the Bandit Lands where infested with Iuzian's. Young Onzek's baptism of battle came early on their travel and he quickly became a skilled combatant, taking a handful of Iuz symbols as proof of his accomplishments.

After a couple of years they had managed to find their way to Sarresh, where their next successful encounter was going to take place. They saved the life of some unlucky Urnstmen who had been kidnapped in a raid across the Artonsamay.  Aiding them back to safety made them of interest for recruiters from Critwall sent out to try and get people to come and help out in the war effort.

Onzek and his dad decided to take the chance and join in of the war against Iuz, they where shipped to  Scragholme Isle and was camped there for a year to be vetted and trained. It didn't take long for the Shield Lands handlers to realize that Zedwem was a highly skilled warrior, and when they handed over the trophies they had collected they became of special interest.

Zedwem had enough of fighting and fleeing, so he wowed to stay and become an instructor, training Shield Patrol recruits how to fight and survive in Iuzian lands. It didn't take long for Onzek to prove himself as one of the most talented recruits in a long time. He thoroughly enjoyed the harsh, tough training, because he was treated with respect and felt he had a home for the first time.

When Katarina ordered the Patrol to start taking the fight back to the enemy Onzek, now a seasoned warrior in his 20's, volunteered and have been on several missions the last few years. As an half-orc who speaks multiple languages, strong, smart and very well versed in combat and survival of all sorts he is a very valuable addition to any party he joins. 

Onzek's latest adventure is under way near Critwall during the 599 CY Needfest festivities. He is part of a group protecting the city and its special guests. The group have been clashing with a force of Iuzians skulking around east of the city, finding their camp. Confronting their leader Vadvenek, and with some unexpected help from Glushnag, the Mighty defeated Vadvenek and retreated back to Plarron Keep.