Texture and rendering under way!


Here is a sneak peak of what the top down map will look like. The scale will be 10 ft/pixel!

Rendering is mostly done. The terrain is sliced horizontally into three parts each rendered @16K, and then stitched together in Photoshop.

Next phase is Photoshop editing, adding some details, paint over some ugly parts and general touch up.

This sneak peak is a composite of raw renders straight from World Machine, which works great for top down views. But the final map requires more than that!

Coming up soon:

A full report for everyone will be up in a few days.

Time to start planning the next project, so I will post about that for Trailblazers and Cartographers tomorrow.

Next "How to" post for Cartographers will come later this week when renders are done.