Her comes the hexed maps, 12 and 30 miles hexed versions!
Each comes in JPG, layered PDF and EasyZoom versions.
12 Mile Hexes JPG (412MB): https://www.dropbox.com/s/15xkcpqav462l2t/Flanaess%20%26%20Hepmonaland%20-%20576CY%20-%202022%20-%20HEX12.jpg?dl=0
12 Mile Hexes PDF 1.7GB: https://www.dropbox.com/s/ukgz6q45m398sae/Flanaess%20Hepmonaland%20Full%20Map%20576%20CY%20-%202022%20HEX12%20public.pdf?dl=0
12 Mile Hex EasyZoom: https://www.easyzoom.com/image/331665
30 Mile Hex JPG (353MB): https://www.dropbox.com/s/x12wydkeax2pucl/Flanaess%20%26%20Hepmonaland%20-%20576CY%20-%202022%20-%20HEX30.jpg?dl=0
30 Mile Hex PDF (1.46GB): https://www.dropbox.com/s/65j4235r76atp0d/Flanaess%20Hepmonaland%20Full%20Map%20576%20CY%20-%202022%20HEX30%20public.pdf?dl=0
30 Mile Hex EasyZoom: https://www.easyzoom.com/image/331757
Back home from a great Gary Con, it was so much fun to meet gamer friends again after two years of hibernating at home. The bad side to it are a severe case of Con Crud, but thankfully not covid. After a day recovering in bed its time to get back to work, and first out are some more heraldry digging into Greyhawk history.
First are the infamous Tharizdun, what would a shield used by his followers look like? Below is my take on what a Tharizdun cultist shield might have looked like back in its prime.
The purple color is inspired by Mike Bridges cartoon cultists, which I tried to bled in with a some shine and harsh effects to create a slightly crazy looking shield with a magic flare.
What would such a shield look like found in "modern times" in the Flanaess. Below is my take on that, a corroded mess shipped away at the edges. Tharizdun doesn't offer much protection from decay even for his own magical items, but some of its power are still present.
Next up is everyone's favorite (it seems) Vecna. The first shield is from the time of Vecnas tyrannical rule of the Flanaess, when he still has both his hands and eyes and was working on his lichdom. His symbol has an eye in the center with radiating spokes, meaning he the ruler of all that sees everything.
Below is what that shield might look like found in a hidden stash in the late CY 500's.
In a bad state but much better than the sorry state of the Tharizdun shield.
Finally a look at the Knight Protectors of the Great Kingdom and their heraldry over the years. First is the initial shield they used in their early days after saving the Overking from some sort of a dragon.
The design is from the 3rd edition Sword and Fist supplement.
Next is the LG version of the Knights heraldry, the black Aerdy Cranden base later used during the Cranden hold of Rauxes. Didn't like this design at first but its is starting to grow on me a bit.
and finally a design by Brian Blumklotz sporting a pattern of Aerdy stars on the later Great Kingdom Blue.
I can see this design being adopted as a way of "depoliticize" the order and make it about the Empire and less about Heironeans and Hextorians.
This was it for today, I will get into the hexed version of the Flanaess & Hepmonaland map now.
All the 98 maps are done, and you can grab them as JPG and PDF's here: https://www.dropbox.com/sh/kxzix4c9p8irsit/AABYC8mmlkAfkm-jXdhyYb1wa?dl=0
Covers and index will coma a bit later, now I'm just about to leave for Gary Con. I hope to see some of you there!
Here are the next batch of updated heraldry, 60 this time including a few alternate versions.
You can grab them all in a zip file here: https://www.dropbox.com/s/zrv3cpc0fq9umn7/Heraldry4.zip?dl=0
My favorite in this batch are the Hobgoblins of the Pomarj
I'm very happy how the grit and dirt on this one turned out while still keeping the looks of the original illustration of the 83 boxed set. Encouraged by the results I tried the Goblin shield again, and this time I kind of like the result.
Trying to make the skulls dominating so many shields different from each other and look interesting, intimidating and believable is among the hardest in this project. With the Order of the Bone I feel I have succeeded in giving the reclusive cult a good representation.
I went for a "what if you attach a piece of slate" kind of look, and I like the result.
A classic got a work over this time, Lord Robilar's famous heraldry.
I like the slightly over the top medieval look, I think it compliment the notorious man's legacy.
This brings up the total of heraldry in the new and updated series to 260 with about 100 more to go, which means that the goal of updating all of them this summer is going to happen. Then it is time to start work on a Greyhawk Heraldry Compendium!
Thank you so much for all of your support!! 🙂
Here is the final version!!
EasyZoom: https://www.easyzoom.com/image/325836
JPG (287MB): https://www.dropbox.com/s/1s6uaz931bnv1vb/Flanaess%20%26%20Hepmonaland%20-%20576CY%20-%202022.jpg?dl=0
PDF (1.25GB): https://www.dropbox.com/s/vwhskt67k54wgvt/Flanaess%20Hepmonaland%20Full%20Map%20576%20CY%20-%202022%20public%20copy.pdf?dl=0
Only recommend the PDF version for those with really powerful computers, the size of this map is in many ways too big for the PDF format. It has layers like older PDF versions.
Thank you all for supporting this project, it took a bit over a year and a lot of long hours of work but I'm really pleased with the result and it is a good leg to stand on until all the content can be migrated into a GIS based map.
Here is a list of the changes:
Changed the internal borders of the Duchy of Urnst to provincial.
Blackfriar Manor --> Blackfair Manor
Shield Reclaimed - From Bastion of Faith
Removed misplaced Jewel River text label
Changed Fleichshriver to Freehold
Tweaked the roads of Freehold
Densac Gulf, Pearl Sea and Vohun Ocean labels placement adjusted
Johnsport, river and road adjustments
Blemu Castle added
Old Town of Blemu renamed to Harrowkeep
Knurl moved and border adjusted
Nivlek moved
Roads around Knurl adjusted
Named the road from Harrowkeep to Spinecastle, The Harrowing Road
Wild Coast, Town of Blue Bay added
South Olman Isle, added Atloxtin and Mahuatl
Narisban, added heraldry
Ratik, added Cavrik's Cove
Added Boval Islands
Added Estold Islands
Fharlanst Castle, moved a bit south
Mansbridge, moved east and changed to a small valled town
Hochoch moved to west side of the Realstream
The Docks added next to Stoink
Goldchasm moved further into the Adri
Adjusted Great Kingdom Adri border
Nanonshaven changed to Nannonshafen and moved westwards
Added Flosh Crossing, from Saga of Old city p259
Agnelford renamed Ongleford and moved to the Tessar Torrent west of Knurl
Oddgave Hill added from Saga of Old City
Sharpwall removed
Downslope removed
Adjusted Almor western border
Druid's Well moved further into the Adri
Added Ripper Hills
Changed Blemu Uplands to Tessar Uplands
Len Lakofka's elven town Labelas Grove and Treant Moot added in Axewood
Lo Nakar relocated a bit to the west to better match Amy Crittendens OJ35 article
The Eddri Line of keeps in Idee are now labeled
Heraldry added for Sybarate Isle
Sheldomar River, the first part renamed Kla'arkash River
Shiboleth moved north and roads rearragned
The Black Obeslisk site added in the Rushmoors
Riddlings Pass moved north
Added Rutherton and Mt Rantoloch in Tehn
Changed Sterich from a March to an Earldom
Uskedge and its Marchland added to the North Province
Red Falls changed to large town
Baronies of Highlander added
Split Rock added in the Rovers
Legend updated with Imperial borders, edited text and new sea depths
Lo Reltarma moved to Len's original locations on the small island
Pel Reltarma added
Lake Farmin removed
Garrotten moved to Lake Farmin
Manville moved to Garrotens old location
Asmogorgon upgraded to a town
Removed a few roads and sea lanes in the SW
Galesford added in Nyrond
Cepentar added in eastern Hardby territory
Macroom renamed Gysselen
Shanscross added in Veluna, from Saga of Old city
Road from Veluna city to Littleberg via Shanscross added
Stump in Furyondy moved north to the road to Laurelinn, from artifact of Evil
Pen-Wilds area added in the northern Barrier Peaks, from Sea of Death
Hardby heraldry updated
Bardillingham added in the Vale of the Mage, from Sea of Death Gord book
Added Jotslpat heraldry, CASL
Applebee removed
Ruined city of Zinbyle in the Sea of Dust is named
Added Jungle of Lost Ships
Added Turucambi
Dustbrigde heraldry added
Franz river and its tributaries
Vesve
Nesser River
Rushmoors
Added rivers along the cost of the Gulf of Ghayar
Chanded the small river flowing through Innspa
Time to finalize the 576CY map and ramp up the Atlas. I got a bunch of last minute stuff to look over and some of it made it into the map, most of it from the Gord books. So here are a second release candidate, and now the time for adding and changing the map as ended. Now its time try and weed out the typos and errors, so please go over it.
A not to the quality is not perfect on this export, it uses type antialiasing which are not as good on vector art, but better on type. The reason for this is that I have kept the Credits and Legend sections text editable in case a final adjustment is needed. I will outline all that in the final export and use a higher quality antialiasing.
You can find the EasyZoom version here: https://www.easyzoom.com/imageaccess/033521f3a1e14c29ae9dfce608e1e837
And JPG here:
https://www.dropbox.com/s/zeizing1tk4dx5s/2022-%20Preview%208.jpg?dl=0
Final Change List
Changed the internal borders of the Duchy of Urnst to provincial.
Blackfriar Manor --> Blackfair Manor
Shield Reclaimed - From Bastion of Faith
Removed misplaced Jewel River text label
Changed Fleichshriver to Freehold
Tweaked the roads of Freehold
Densac Gulf, Pearl Sea and Vohun Ocean labels placement adjusted
Johnsport, river and road adjustments
Blemu Castle added
Old Town of Blemu renamed to Harrowkeep
Knurl moved and border adjusted
Nivlek moved
Roads around Knurl adjusted
Named the road from Harrowkeep to Spinecastle, The Harrowing Road
Wild Coast, Town of Blue Bay added
South Olman Isle, added Atloxtin and Mahuatl
Narisban, added heraldry
Ratik, added Cavrik's Cove
Added Boval Islands
Added Estold Islands
Fharlanst Castle, moved a bit south
Mansbridge, moved east and changed to a small valled town
Hochoch moved to west side of the Realstream
The Docks added next to Stoink
Goldchasm moved further into the Adri
Adjusted Great Kingdom Adri border
Nanonshaven changed to Nannonshafen and moved westwards
Added Flosh Crossing, from Saga of Old city p259
Agnelford renamed Ongleford and moved to the Tessar Torrent west of Knurl
Oddgave Hill added from Saga of Old City
Sharpwall removed
Downslope removed
Adjusted Almost western border
Druid's Well moved further into the Adri
Added Ripper Hills
Changed Blemu Uplands to Tessar Uplands
Len Lakofka's elven town Labelas Grove and Treant Moot added in Axewood
Lo Nakar relocated a bit to the west to better match Amy Crittendens OJ35 article
The Eddri Line of keeps in Idee are now labeled
Heraldry added for Sybarate Isle
Sheldomar River, the first part renamed Kla'arkash River
Shiboleth moved north and roads rearragned
The Black Obeslisk site added in the Rushmoors
Riddlings Pass moved north
Added Rutherton and Mt Rantoloch in Tehn
Changed Sterich from a March to an Earldom
Uskedge and its Marchland added to the North Province
Red Falls changed to large town
Baronies of Highlander added
Split Rock added in the Rovers
Legend updated with Imperial borders, edited text and new sea depths
Lo Reltarma moved to Len's original locations on the small island
Pel Reltarma added
Lake Farmin removed
Garrotten moved to Lake Farmin
Manville moved to Garrotens old location
Asmogorgon upgraded to a town
Removed a few roads and sea lanes in the SW
Galesford added in Nyrond
Cepentar added in eastern Hardby territory
Macroom renamed Gysselen
Shanscross added in Veluna, from Saga of Old city
Road from Veluna city to Littleberg via Shanscross added
Stump in Furyondy moved north to the road to Laurelinn, from artifact of Evil
Pen-Wilds area added in the northern Barrier Peaks, from Sea of Death
Hardby heraldry updated
Bardillingham added in the Vale of the Mage, from Sea of Death Gord book
Franz river and its tributaries
Nesser River
Rushmoors
Added rivers along the cost of the Gulf of Ghayar
Chanded the small river flowing through Innspa
Atlas
Here is a look at the map layout for the 2022 Atlas.
98 Maps plus legend and Credits will make it a meaty 100 pages!
The PDF versions will be layered and have vector symbols and art keeping them both small in size and printing well as well as giving the user the option of hiding content.
You can can get the PDF versions of the first maps here:
https://www.dropbox.com/s/8pwaezfuk142jfr/Map%201_Atlas%202022%2011x17.pdf?dl=0
https://www.dropbox.com/s/m4l56azpyizgi83/Map%202_Atlas%202022%2011x17.pdf?dl=0
https://www.dropbox.com/s/zp8lenlonjwwq6r/Map%203_Atlas%202022%2011x17.pdf?dl=0
https://www.dropbox.com/s/wn7p3r2ti3akmn8/Map%204_Atlas%202022%2011x17.pdf?dl=0
https://www.dropbox.com/s/e7j9e5ahqir7pio/Map%205_Atlas%202022%2011x17.pdf?dl=0
The JPG versions are at the top of this post.
More Atlas maps will come seen as well as a look at hexed versions of the main map.
Thank you again for all the support!! 🙂